ABOUT

Dedicated Animator with 13 years of industry experience and over 20 credited titles in mobile and console games. Generalist knowledge includes modeling, rigging, texture maps, video editing, UI, and FX. Always interested in expanding skills and building knowledge in animation & video game development.


DEMO REEL

My 3d character demo reel as of December 2017
Characters (c) Glu Mobile & Jam City.
All models by other artists. All animations (including camera movement) by me

My 2d puppet character demo reel as of December 2017
All illustrations (c) Glu Mobile and drawn by other artists


My entry for Will Wright's Proxi Art Challenge (I won an Honorable Mention)
All conent created by me using Maya, Photoshop, Unity, and Premiere

My 343 Animation Test, animated in June of 2018
Model and Rig provided by 343 Industries for educational purposes.


RESUME

download pdf version

SUMMARY
Senior Animator with over 14 years of industry experience and over 20 credited titles in mobile and console games. Generalist knowledge includes modeling, rigging, texture maps, video editing, UI, and FX. Works well on teams of any size and consistently hits deadlines on time and at high quality.
SKILLS
Animation: Characters, props, animals, mocap, VR, FX
Tool Scripting: Python, mel
Software: Maya, Motion Builder, Photoshop, Flash, Unity, Unreal4, Premiere
EXPERIENCE
VERY VERY SPACESHIP
SENIOR ANIMATOR | Feb 2020 – Current 2020
Animation and implementation in the Unity Engine.
- Unannounced Title

HARDSUIT LABS
ANIMATOR | Jul 2018 – Feb 2020
Motion capture and animation cleanup using primarily Motion Builder and implementation in the Unreal Engine.
- Vampire The Masquerade: Bloodlines 2

HYPERSPACE XR
FREELANCE ANIMATOR | Jul 2018 – Jan 2019
Character animations and lip sync for a full room VR experience at the Pacific Science Center. Using Maya to create animations and implementation in Unity using Timelines and Animation Controllers.
- Wonderfall: A Tale of Two Realms

JAM CITY
SENIOR ANIMATOR | Apr 2017 – Mar 2018
Created charming and complicated animations for low poly/low joint characters. Art contribution extended to models, pipeline improvements, and creating tools for artists in Maya using Python.
- Kitty City ios

GLU MOBILE
SENIOR ANIMATOR | Mar 2015 – Apr 2017
Created high quality 3d animations and responsible for character/weapon/animal animation pipeline and implementation. Quickly transitioned to creating 2d animations remotely for The Toronto studio.
Titles include:
- The Swift Life ios
- Kim Kardashian Hollywood ios
- Deer Hunter 2016 ios

GLU MOBILE
ANIMATOR | Aug 2011 – Mar 2015
Created a huge range of animations in different styles and fidelities on many projects.
Titles include:
- Deer Hunter 2014 ios
- Death Dome ios
- Amazing Battle Creatures ios

GRIPTONITE GAMES
ANIMATOR | Jul 2005 – Aug 2011
Created a huge range of animations in different styles and fidelities on many projects.
Titles include:
- Sesame Street: Ready, Set, Grover wii
- Assassins Creed: Bloodlines psp
- Age of Empires: Mythologies ds
- Marvel’s Super Hero Squad ds
- Sonic Rivals psp
EDUCATION
2004, Associate of Applied Arts - Art Institute of Seattle
HONORS/AWARDS
WILL WRIGHTS PROXI ART CHALLENGE HONORABLE MENTION | May 2018
I competed in Will Wrights Proxi Art Challenge and received an honorable mention, finishing in the top 7 of over a hundred applicants